Tales of the Veridian Coast
The Virian’haad, once called the Veridian Elves by the mortal races, were among the last races to be created by the Lost Pantheon. They were the living expression of Arcane energy brought into being in order to guide the mortal races in the use of magic.
Instead, they horded their power and sought be rid of those who would draw on the Arcane. They fought a war with the Gnomes and Elves, both on the Mortal Coil and on the Feywild. They wiped out the Kingdom of Hob, the original Goblins, who mutated as a result of the dark magics.
They were defeated by the Nephelium, a powerful nature spirit, who was called upon by the lowest members of the Virian society to liberate them from their oppression. The spirit lead a war against the Virian’haad. The Magi of their Kingdom used all manner of evil magics to defeat the Rebellion, however the spirit sank the Kingdom into the sea.
Today, the Virian’haad are remembered still. Their ruins still dot the wild places in the world. Their nature is easily determined by the green stone the building seemed to be carved from, which glows with a slight pulse of green energy. This material, commonly called Veridian Ore, is among the most valuable in the world.
While on the mortal coil, the Virian’haad are all but extinct, they continue exist on the Feywild. The fortunate few who warred against the Elf and the Gnome now live in secluded sanctuaries. Time has healed the wounds of war, and they have begun to interact with their neighbors.
As a Playable Race As of the Journey to the Feywild, the Virian’haad have been found to exist in small communities on the Feywild.
Average Height: 5’6”-6’2”
Average Weight: 130-190 lbs
Ability Score Bonuses: +2 Constitution, +2 Intelligence
Speed: 6 Squares
Languages: Common, Elven, Choice of One Other
Skill Bonus: +2 Arcana, +2 Nature
Unnatural Mind: You have resist Psychic 5+1/2 level
Exploit Mana: At character creation, you may choose either the Reckless Mana Burn or Soothing Mana Racial Power. You may use that power as an Encounter Power. This class feature may be retrained like a power from a class.
You recover your focus through strength of will and by tapping into the mana.
Free Action Personal
Trigger: You use your second wind
Effect: You may make a saving throw against each effect that a saving throw can end.
Reckless Mana Burn Verdant Racial Power
Drawing on the power within, you increase the power of your attacks.
Minor Action Personal
Effect: Your next attack deals extra damage equal to your constitution modifier. This attack ignores 5 points of resistance.